ANIMATION FROM GESTURE TO FINAL COLOR

I created this video for my animation classes. It shows the process from animating first with gestures/basic shapes, then with  ruffs and inbetweening, ink and paint (both in ruff line and smooth line), and the addition of a camera pan. If you watch closely, you will see nuances added to the character animation in the way of eye blinks, follow-through with his ears, squash and stretch, and other subtlties that makes the animation come alive.

Note that the character used in the videos and model sheet on this page, Huckleberry Hound,  is copyright Hanna Barbera.

ANOTHER VIDEO SHOWING THE STAGES OF ANIMATION

Note that a clean-up drawing doesn't always match perfectly with its gesture ruff. The process of animation should be organic with changes made "on the fly" lest the resulting animation appear lifeless. Ruffing out your animation in gesture form is one way to work out the character's movement without having to fuss over detail.

A CHARACTER CONSTRUCTION GUIDE FOR ANIMATION

No two animators approach animating the same way. Some animate with BASIC SHAPES to work out the mechanics of the character's movement. Others use the CONSTRUCTION RUFF stage throughout, while still others animate employing the RUFF PENCIL style.  

Regardless of the initial drawing style of the animator, either the animator or his/her assistant will produce the TIE DOWN PENCIL to start refining the look of the character, loosely conforming to the MODEL SHEET. The TIE DOWN stage is to ensure that the size of the character is maintained throughout the scene, paying attention to consistency in volume of the body parts. After all the TIE DOWNS are completed, the scene will go to clean-up where the final refining of the drawings are attended to before going on to ink and paint.

Another method of animating is to animate in CLEAN-UP mode from the very start, not employing any of the previously mentioned drawing methods. This will be for another Animation page entry.

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